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Bug / Crash  High Resolution mesh initialization
#1
Hey there,

I started using Obi Cloth extensively for a project recently. Unity editor becomes unresponsive while initializing a high resolution mesh. It works when the mesh has around 10.000 vertices, but it crashes at around 60.000 vertices. Does obi cloth has limitations, is it a unity bug, any ideas?

Thanks.


Software:
Unity 2018.2.8f1
Latest Obi Cloth

Hardware:
i7-7700HQ (2.8GHz, 8 core)
GTX 1070
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Messages In This Thread
High Resolution mesh initialization - by kocosman - 30-09-2018, 05:17 AM