25-09-2018, 04:42 PM
(This post was last modified: 25-09-2018, 04:43 PM by Yung Youngstr.)
(25-09-2018, 04:10 PM)josemendez Wrote: Hi there!
1. We do plan to support UWP. It might be in fact easier to support than PS4/XBOX. However -and I cannot stress this enough- adding support for more platforms is (from our pov) secondary to making the product as robust as possible and adding important missing features. So we cannot give ETA for a given platform. Our priority is making it run as smooth as possible in the platforms that we already support.
2. In that particular sentence we refer to our fluid renderer in particular, and screen-space splatting in general. Unless we switch to an alternative rendering method (which is not likely as screen space splatting is probably the most efficient fluid rendering method as of now) it will be difficult for us to support single pass stereo, however we are looking for alternatives.
Thanks for the quick response! In response to number two, how fruitful do you think it would be to look into other rendering methods that are compatible with single pass? Do you think the performance loss of rendering anything that's not screen-space splatting would moot the performance gain of single pass/single pass instanced rendering? Also, how feasible do you think it would be for me to look into such a thing myself?