19-09-2018, 08:55 AM
(This post was last modified: 19-09-2018, 08:55 AM by josemendez.)
(18-09-2018, 10:22 PM)JacobSiler Wrote: Hi there.
I am working on a rope climbing system for my game, and I came to a few questions about Obi Rope.
Will I be able to determine particle positions to snap my character's hands to them as she climbs? I would also need the hand and leg contact areas to be similar to pin constraints, because I want my character to be able to affect the rope while climbing and swing on the rope according to keyboard input.
I have a mindmap of my current, and desired features here: https://www.mindmeister.com/1144902602?t=Rw6xppRVNe
Obi Rope definitely tops the other rope assets I could find, so I purchased it in hopes that I can get my design working with it.
If anyone has any tips, or can confirm if this is possible I would be very appreciative!
Thanks.
Hi,
You can get particle indices from Obi's collision detection system. With these indices you can get/set any particle properties (positions, velocities, etc), as well as add/remove constraints involving these particles. See:
http://obi.virtualmethodstudio.com/tutor...sions.html
http://obi.virtualmethodstudio.com/tutor...icles.html
http://obi.virtualmethodstudio.com/tutor...aints.html