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How to use textures for fluids?
#1
Hello,

Before I go any further I must congratulate You for making this piece of software. It is mostly impressive.

I have a question regarding usage of textures to make particles look good/cool. In stock particle materials there is a Shader property that allows to set a texture map.
Thing is that no matter what texture or map I put there nothing seems to happen with how the fluid looks Huh

Another thing is that I tried to swap stock shader in one of stock materials for another (Standard Unity Shader). It made game camera black. Thesame or something very similiar happen with every shader other than ones provided in OBI package.

What I'm doing wrong here ?


ps. I'm trying to achieve a soap foam like effect.
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Messages In This Thread
How to use textures for fluids? - by Rad226 - 31-08-2018, 04:34 PM
RE: How to use textures for fluids? - by Rad226 - 03-09-2018, 10:08 AM