(29-08-2018, 08:43 AM)josemendez Wrote: You can scale down the distance constraints by setting the stretching scale to something < 1:
http://obi.virtualmethodstudio.com/tutor...aints.html
This will make it "shrink", which will tense it up if its edges have been pinned down.
Great, thank you!
Another question, do you know how I can get the particle index from collision to change it to fixed from unfixed upon collision in the script? I read that you can set the particle position, but I didn't see if there was a method to get the index.