21-08-2018, 05:19 PM
(20-08-2018, 04:32 PM)josemendez Wrote: Hi,hey , thanks man. it works
Just call
after you've set the new values.Code:obiRopi.GetComponent<ObiSolver>().UpdateParameters();
Hint: reducing Unity's timestep or increasing the amount of solver substeps might work much better for reducing rope stretchiness.
do you think there is a way to freeze the rope's position on one of the axis ?something like rigidbody constraints, i just need the rope not to swing on X axis