We may be using Obi Cloth in a way you never intended. At least I haven't seen any demos quite like this project. I'm hopeful you will still be up for looking into a few improvements for us (or pointing me in the right direction on how to fix it myself).
Attached is a quick screenshot of the project with a few issues circled.
On the right you will see a pattern template which we use to dynamically create cloth meshes.
We then stitch those meshes together to make an actual shirt/garment on a skinned mesh mannequin (shown on the left).
Here are the issues I am currently hitting:
- Green: Sometimes stitches are not kept directly on top of each other. They pull apart just slightly to show a seam. They also appear to flicker (jump between being in the correct place to being slightly apart). The flicker is especially true if I have multiple clothing pieces stitched to the same location but it also can happen when it is just a single stitch between two actors.
- Yellow: Stitched seams are very harsh. They do not bend like it is one seamless article of clothing and thus you get these sharp shadows along the seams.
- Black: This one is a bit trickier to describe but where the cloth comes up along the y axis on the hip it should actually be flat. I've attached a second capture image to give a closer look. That long rectangular cloth piece should run from the hip up the body and then down the arm. It connects the front of the shirt to the back of the shirt. Note that in the first screenshot the long rectangular pattern piece on the right is flat at the bottom. For some reason the piece is getting pulled up in the middle and there is a bunching or wrinkle on the side of the shirt.
- Red: Even when the mannequin's thickness is set to 0 the cloth appears to sit off of the mannequin by an inch. It just floats and it causes what should be a form fitting athletic shirt to look very puffy and bloated.
Any insights on how I could address any of these issues would be greatly appreciated.
Thanks!
Mark
Attached is a quick screenshot of the project with a few issues circled.
On the right you will see a pattern template which we use to dynamically create cloth meshes.
We then stitch those meshes together to make an actual shirt/garment on a skinned mesh mannequin (shown on the left).
Here are the issues I am currently hitting:
- Green: Sometimes stitches are not kept directly on top of each other. They pull apart just slightly to show a seam. They also appear to flicker (jump between being in the correct place to being slightly apart). The flicker is especially true if I have multiple clothing pieces stitched to the same location but it also can happen when it is just a single stitch between two actors.
- Yellow: Stitched seams are very harsh. They do not bend like it is one seamless article of clothing and thus you get these sharp shadows along the seams.
- Black: This one is a bit trickier to describe but where the cloth comes up along the y axis on the hip it should actually be flat. I've attached a second capture image to give a closer look. That long rectangular cloth piece should run from the hip up the body and then down the arm. It connects the front of the shirt to the back of the shirt. Note that in the first screenshot the long rectangular pattern piece on the right is flat at the bottom. For some reason the piece is getting pulled up in the middle and there is a bunching or wrinkle on the side of the shirt.
- Red: Even when the mannequin's thickness is set to 0 the cloth appears to sit off of the mannequin by an inch. It just floats and it causes what should be a form fitting athletic shirt to look very puffy and bloated.
Any insights on how I could address any of these issues would be greatly appreciated.
Thanks!
Mark