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Help  Making Obi cloth work with sleeves
#1
Hey!

I have a question regarding obi cloth working with an animated character.

Below you can see the sleeves of the character working fine, just like the asset intends:

[attachment=163]

But since the mesh requires a skinned mesh renderer, that part of the robe is bound to the elbow joint.

My problem is that when I rotate the elbow in any way (with animations or directly from the inspector) the simulation works as if gravity was tied to the orientation of the elbow.

[attachment=164]

Hoping there's a way of fixing this directly from the inspector, I guess i can fix it with some rigging trick, but that's not why I bought the asset.
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Messages In This Thread
Making Obi cloth work with sleeves - by Bob San - 09-08-2018, 06:58 PM