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Rope Disable/Enable
#8
(09-08-2018, 04:48 PM)Lluluien Wrote: I know this is an old thread, but I just wanted to say thanks for recording these findings in a place others can see it.  I have problems with a crash relating to try to attach a static ObiSolver to a dynamically instantiated prefab, and I had concerns about performance loss for making a gazoodle of ObiSolvers when I put it directly in the prefab I'm instantiating (which solves the crash).  

You just saved me a lot of worry that I might be causing myself some performance problems by doing something which on the surface seemed wrong to me.

You are welcome! It's been a long time since I've been working with obi rope and I'm sure things have improved stability wise since that time
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Messages In This Thread
Rope Disable/Enable - by ptrick - 08-09-2017, 05:53 PM
RE: Rope Disable/Enable - by niZmo - 08-09-2017, 06:35 PM
RE: Rope Disable/Enable - by ptrick - 08-09-2017, 07:18 PM
RE: Rope Disable/Enable - by niZmo - 08-09-2017, 07:27 PM
RE: Rope Disable/Enable - by ptrick - 08-09-2017, 07:32 PM
RE: Rope Disable/Enable - by ptrick - 08-09-2017, 08:53 PM
RE: Rope Disable/Enable - by Lluluien - 09-08-2018, 04:48 PM
RE: Rope Disable/Enable - by ptrick - 09-08-2018, 05:03 PM