07-08-2018, 12:38 AM
(This post was last modified: 07-08-2018, 12:41 AM by adami.
Edit Reason: misclick
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(05-08-2018, 03:07 PM)josemendez Wrote: With 50 distance constraint iterations, cloth at any reasonable mesh resolution should be fairly rigid. Tethers should eliminate stretchiness completely (as long as your cloth has at least some fixed particles, or tethers won't be able to kick in at all).
If all else fails, increase the amount of solver substeps to 2 or 3. By doing this you will be able to get away with much fewer distance constraint iterations.
Thanks for the pointers Jose. I'll have a dig into that and see how it goes. P.s. Thanks for making such a comprehensive little suite for cloth simulation. It's very good at what it does .