06-08-2018, 03:55 PM
(This post was last modified: 06-08-2018, 03:55 PM by josemendez.)
(06-08-2018, 06:39 AM)Prateek Wrote: Hi Jose,
Thanks for your reply to my question. I followed the instruction you have provided. Also I have seen the video https://www.youtube.com/watch?v=pe5mROQq...e=youtu.be posted by Virtual Method but unfortunately when I create the curve from initial step from where you have started creating than in my project I am unable to see those changes.
I have added Obi Bending Constraint in the Rope game object and I increased the stiffness value to 1 and Max Bending to 0. Also I have enabled Visualize which I have seenĀ in your Youtube video, But still I am not getting any change when I enable /disable this component which I can see in your YouTube video. I have attached the fields and values I used in the project. Please check attachment.
Can you help me if I am missing any steps and why I am not able to see those curves and particles in my first stages?
So to summarize my points I am looking to have curving the rope after clicking the initialize button so that I can get that circular rope as I have seen in the You-tube video.
I truly appreciate your help.
Hi Prateek,
I can't see any attachments to your post. Please keep in mind that large images and certain file types are restricted, you can send any additional info to our support email.
Regarding your issue: keep in mind that the effective stiffness achievable by any constraint type depends a lot on the amount of constraints (like in all iterative physics engines), so it depends on the resolution of your rope: High resolution ropes require a lot more constraint iterations to reach high stiffness values. The rope shown in the video has very low resolution, so that you can see individual constraints and their effect. You might need to increase the amount of bending constraint iterations in the solver to achieve high bend resistance. Alternatively, reduce the time step or increase the amount of solver substeps.