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Obi Rope and VR
#1
Hello, I am developing a VR application in which its user will connect different kinds of cables to appropriate devices. I wonder whether to buy your ObiRope asset. I have a couple of questions.
1. How will a created rope/wire behave during a teleportation if an application user holds it in his hands when: a) one end of it is connected to an unmovable object while the other one is movable b) both ends are movable? The user will only be able to grip a connector - e.g.  a HDMI connector instead of a jacket of the wire. 
2. How much does the asset affect efficiency? Are 30 wires able to make a significant difference to efficiency? How much is a cpu used by the asset?
3. Will it be possible to get a refund if the asset doesn't work well with my application?
4. Is it hard to use Obi Rope for a beginner in Unity?
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Messages In This Thread
Obi Rope and VR - by Peny22 - 05-08-2018, 04:48 PM
RE: Obi Rope and VR - by josemendez - 06-08-2018, 03:34 PM
RE: Obi Rope and VR - by Peny22 - 08-08-2018, 10:04 PM
RE: Obi Rope and VR - by josemendez - 09-08-2018, 11:20 AM
RE: Obi Rope and VR - by Peny22 - 30-09-2018, 02:00 PM
RE: Obi Rope and VR - by josemendez - 30-09-2018, 03:56 PM
RE: Obi Rope and VR - by Mickman - 29-11-2018, 10:14 PM