05-08-2018, 04:48 PM
Hello, I am developing a VR application in which its user will connect different kinds of cables to appropriate devices. I wonder whether to buy your ObiRope asset. I have a couple of questions.
1. How will a created rope/wire behave during a teleportation if an application user holds it in his hands when: a) one end of it is connected to an unmovable object while the other one is movable b) both ends are movable? The user will only be able to grip a connector - e.g. a HDMI connector instead of a jacket of the wire.
2. How much does the asset affect efficiency? Are 30 wires able to make a significant difference to efficiency? How much is a cpu used by the asset?
3. Will it be possible to get a refund if the asset doesn't work well with my application?
4. Is it hard to use Obi Rope for a beginner in Unity?
1. How will a created rope/wire behave during a teleportation if an application user holds it in his hands when: a) one end of it is connected to an unmovable object while the other one is movable b) both ends are movable? The user will only be able to grip a connector - e.g. a HDMI connector instead of a jacket of the wire.
2. How much does the asset affect efficiency? Are 30 wires able to make a significant difference to efficiency? How much is a cpu used by the asset?
3. Will it be possible to get a refund if the asset doesn't work well with my application?
4. Is it hard to use Obi Rope for a beginner in Unity?