19-07-2018, 04:23 PM
(19-07-2018, 03:54 PM)domkonecny Wrote: Hello
I want to change air density on my cloths on runtime. It works perfectly well if i change it manually in editor. I am probably just missing some call, and I cant find it in the docs.
Now it looks like this.
Code:ObiAerodynamicConstraints aero;
aero = this.GetComponent<ObiAerodynamicConstraints>();
aero.airDensity = 0.04f;
The value changes on the component in editor, but has no effect.
You need to call
Code:
aero.PushDataToSolver();