12-07-2018, 04:59 PM
(This post was last modified: 12-07-2018, 05:00 PM by adev eloper.)
(12-07-2018, 01:20 PM)adevĀ eloper Wrote: Hi josemendez, I was able to edit particles on the chan character. This is not a version issue.
I found that my skinned meshes do not have root bones set up. I will add a rig to my character and try again. Are there any other unspecified requirements?
I created a rig and binded skin to it before exporting to unity. It now works properly.