12-07-2018, 01:20 PM
(This post was last modified: 12-07-2018, 04:00 PM by adev eloper.)
(11-07-2018, 05:48 PM)josemendez Wrote: Backstop and stiffness do not have a visual representation, because they're not distances or sizes, but physical attributes. That's completely normal.
We're able to change the values successfully though, using Obi 3.5 and 2018.1.0f2. Will try your Unity version and get back to you.
Hi josemendez, I was able to edit particles on the chan character. This is not a version issue.
I found that my skinned meshes do not have root bones set up. I will add a rig to my character and try again. Are there any other unspecified requirements?