11-07-2018, 05:07 PM
(This post was last modified: 11-07-2018, 05:11 PM by josemendez.)
(11-07-2018, 03:20 PM)adev eloper Wrote: Hi, it has skinned mesh renderers like described below:
GameObject - Obi solver:
>body mesh - SkinnedMeshRenderer
>shirt mesh - SkinnedMeshRenderer + ObiCloth
>skirt mesh - SkinnedMeshRenderer + ObiCloth (shown on the image)
Hi there,
We're unable to reproduce this. What are your Obi and Unity versions?
Also, when you select any particle in the cloth and switch to "Skin radius", a blue line should appear on top of the particle representing the radius. Does it appear at all?