19-05-2018, 10:39 PM
(This post was last modified: 19-05-2018, 10:40 PM by VirtualCucumber.)
(17-05-2018, 09:05 AM)josemendez Wrote: Just double checked your movement code. It seems that you're moving things around by setting the velocity of a rigidbody, instead of the position of a transform. This velocity is added to the rigidbody during FixedUpdate, at which point the rope has already been simulated, introducing a 1-frame delay.
Simply apply the velocity to the transform yourself. You don't even need a rigidbody (you're not using it at all). Do this:
Code:transform.position += velocity * Time.fixedDeltaTime;
instead of
Code:rb.velocity = velocity;
Yeah that's why I was going Translate it instead but due to the simplicity of the project, why not simple code as well
Anyway, thanks for the support. Asset is already 5 stars for its flexibility (puns) and now with its awesome support. Looking forward to getting clothÂ