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Bug / Crash  Obi cloth does not properly work for models stitched to an existing skeleton.
#20
I really hope someone can explain to why there is such an insane difference in simulation between the skinned and non-skinned meshes because I feel like going crazy. Could this be due to my stitching code?

I don't know I really don't. I tried making skinned mesh work again but even with low backdrop radius it looks shitty. When I try to finetune the simulation area with colliders the shirt just gets entangled into itself and I did not set any stickiness on the colliders at all. I can see that the plugin can theoretically do what I need but I have absolutely no fucken clue how to make it do it... I feel desperate and lost. 20 hours lost without any progress.
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RE: Obi cloth does not properly work for models stitched to an existing skeleton. - by cubrman - 15-05-2018, 07:37 PM