I really hope someone can explain to why there is such an insane difference in simulation between the skinned and non-skinned meshes because I feel like going crazy. Could this be due to my stitching code?
I don't know I really don't. I tried making skinned mesh work again but even with low backdrop radius it looks shitty. When I try to finetune the simulation area with colliders the shirt just gets entangled into itself and I did not set any stickiness on the colliders at all. I can see that the plugin can theoretically do what I need but I have absolutely no fucken clue how to make it do it... I feel desperate and lost. 20 hours lost without any progress.
I don't know I really don't. I tried making skinned mesh work again but even with low backdrop radius it looks shitty. When I try to finetune the simulation area with colliders the shirt just gets entangled into itself and I did not set any stickiness on the colliders at all. I can see that the plugin can theoretically do what I need but I have absolutely no fucken clue how to make it do it... I feel desperate and lost. 20 hours lost without any progress.