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Bug / Crash  Obi cloth does not properly work for models stitched to an existing skeleton.
#9
A few questions if I may:

1) Is there any way to save the edits done during play mode for the Obi Cloth component (in Edit Particles mode)? I tried the good-old copy component/paste component values but that just breaks the whole thing.

2) Is there a way to export the edits of the particles into a file? And then load it? This thing breaks way to often (meaning I loose my edits).

3) How can I find out which skinned meshes (that are not the cloth) are taken into account as the collision for the cloth? I have a suspicion that some meshes are omitted.

4) This is bloody insane: I set my skin radius for unpinned points to some value and after I play in editor it just reverts back to the previous value! Srsly what is going on? I cannot trust any of my actions!
Edit: Ok I think I was able to track the bug for the last point: apparently you cannot revert back to the prefab state you saved. This ruins the cloth. At least it produces the bugs described above. Guys what am I doing wrong? I have a feeling this is not supposed to happen!
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Messages In This Thread
RE: Obi cloth does not properly work for models stitched to an existing skeleton. - by cubrman - 14-05-2018, 06:41 PM