12-08-2017, 06:27 PM
(This post was last modified: 12-08-2017, 06:29 PM by josemendez.)
(11-08-2017, 03:56 PM)matchalover Wrote: But how can i creat a mesh topology for a 2D object?
Exactly the same way as you do for a 3D object. There's no difference at all between 2D and 3D modes in Unity, besides the camera projection.
Note that you´ll have to use an actual Mesh, as Sprites do not expose an useable mesh (they're either quads or convex polygons, but none of these can be deformed to resemble cloth in a meaningful way)