08-05-2018, 08:38 PM
(This post was last modified: 08-05-2018, 08:40 PM by josemendez.)
(08-05-2018, 01:28 PM)khalvr Wrote: I often get this error too where the rope resets after pressing play - really frustrating. A workaround appears to be to save your rope as a prefab and apply the prefab every time you reinitialize the rope.
Hi there,
Just to be sure: "Set rest state" simply sets the initial particle positions/velocities of the rope to whatever they are when you press it. It is intended to be used in the editor, when you want the rope to already be mid-simulation when you instantiate it or press play.
Pressing rewind on the particle editor resets the actor to its original rest state.
Can you explain how you're using it? I'm unable to reproduce what you describe (resetting to its original rest state after pressing play).