03-05-2018, 07:28 AM
Hey Josemendez,
This script works well but it gets very inefficient after around 1000 particles have been emitted, dropping down to 4fps.
Is there anyway to achieve this effect in a more efficient manner?
Such as set the particle life to zero based on it's z, x or y transform value rather than a collision?
Cheers!
This script works well but it gets very inefficient after around 1000 particles have been emitted, dropping down to 4fps.
Is there anyway to achieve this effect in a more efficient manner?
Such as set the particle life to zero based on it's z, x or y transform value rather than a collision?
Cheers!