(30-04-2018, 08:53 AM)josemendez Wrote: Hi,
You can pause the simulation simply by disabling the ObiSolver component. Then wait until the end of the frame using a coroutine, and re-enable the solver. This is generally used to teleport characters around avoiding unnatural movement of the cloth, which is pretty much your use case (mirroring a character in place)
kind regards,
Thank you for the speedy reply, Jose.
Just to clarify, if I disable the Obi solver until the end of the frame, will the cloth retain its latest deformation for the following frame? For instance, disabling/enabling the Unity Cloth component using a similar strategy causes the mesh to revert to its original shape before the simulation resumes. This will often cause the cloth meshes to clip through their 180-reflected colliders, essentially breaking the cloth on the next update for many animations. For example, a kneeling or running character that changes direction will have sharp collider angles that will break the plane of a simple, conical skirt mesh when the cloth reenables in its undeformed state.
Is there a video or support thread you can point me to that demonstrates this effect and/or its implementation? Failing that, would you or someone on your team be willing to assist me with implementation after purchase? I just want to be sure before I buy that Obi will fulfill this particular need.
Thanks,
Jarod.