24-11-2024, 10:48 PM
(This post was last modified: 24-11-2024, 10:51 PM by josemendez.)
(24-11-2024, 10:41 PM)seenotevil92 Wrote: Hello.
Does "Obi fluid" support HDRP pipline?
The documentation (https://obi.virtualmethodstudio.com/manu...ering.html) says that
Hi,
Yes it does. As explained in the documentation, you should use a custom shader instead of the built in ones, specially since HDRP’s transparent shader is much more advanced. You just need to add a couple nodes to any HDRP shader to make it compatible with fluids, see the “custom shaders” section in the link you shared.
Let me know if you have any trouble setting it up.
Kind regards,