18-11-2024, 10:13 PM
(This post was last modified: 18-11-2024, 10:15 PM by JeanLaigri.)
Hi there, I’ve encountered an issue in my project related to rope behavior, and while troubleshooting, I tested it in the RopeGrapplingHook example scene provided with the package. This scene is similar to what I’m trying to achieve, and I noticed that the same issue occurs there as well.
Here’s the problem:
When increasing the length of the rope beyond a certain value, the rope becomes completely rigid, behaving like a solid object rather than a flexible rope.
To help illustrate, I’ve recorded a video demonstrating the issue. I tested this in a fresh Universal 3D Project using Unity 6000.0.23f1, with the package imported via the Package Manager.
Video
Does anyone have any insights or suggestions on why this is happening and how to fix it?
Thank you in advance!
Here’s the problem:
When increasing the length of the rope beyond a certain value, the rope becomes completely rigid, behaving like a solid object rather than a flexible rope.
To help illustrate, I’ve recorded a video demonstrating the issue. I tested this in a fresh Universal 3D Project using Unity 6000.0.23f1, with the package imported via the Package Manager.
Video
Does anyone have any insights or suggestions on why this is happening and how to fix it?
Thank you in advance!