(11-11-2024, 06:07 PM)josemendez Wrote: Hi,That makes it easier. Where do I plug in the distance field into my skinned cloth? I tried using the Obi Collider script and added my SDF, but I'd like the SDF to update in realtime based on the animation.
You're using Unity's GPU SDF textures. These are 3D textures and designed to be sampled from shaders, VFX graph and the like.
When using Obi, you should be using Obi's own SDFs. See the manual: http://obi.virtualmethodstudio.com/manua...ields.html
kind regards,
Basic SDF implementation for skinned cloth
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Messages In This Thread |
Basic SDF implementation for skinned cloth - by AdamZ101 - 11-11-2024, 04:52 PM
RE: Basic SDF implementation for skinned cloth - by josemendez - 11-11-2024, 06:07 PM
RE: Basic SDF implementation for skinned cloth - by AdamZ101 - 11-11-2024, 10:17 PM
RE: Basic SDF implementation for skinned cloth - by josemendez - 12-11-2024, 08:44 AM
RE: Basic SDF implementation for skinned cloth - by AdamZ101 - 12-11-2024, 03:01 PM
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