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Basic SDF implementation for skinned cloth
#3
(11-11-2024, 06:07 PM)josemendez Wrote: Hi,

You're using Unity's GPU SDF textures. These are 3D textures and designed to be sampled from shaders, VFX graph and the like.

When using Obi, you should be using Obi's own SDFs. See the manual: http://obi.virtualmethodstudio.com/manua...ields.html

kind regards,
That makes it easier. Where do I plug in the distance field into my skinned cloth? I tried using the Obi Collider script and added my SDF, but I'd like the SDF to update in realtime based on the animation.
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RE: Basic SDF implementation for skinned cloth - by AdamZ101 - 11-11-2024, 10:17 PM