11-11-2024, 06:07 PM
(This post was last modified: 11-11-2024, 06:11 PM by josemendez.)
(11-11-2024, 04:52 PM)AdamZ101 Wrote: I've installed the Unity Git Hub link for SDF:
https://github.com/Unity-Technologies/co...esh-to-sdf
I created a Game Object called SDF Texture, and assigned the SDF Texture script. I duplicated the SDFTexture-SkinnedMesh texture from the Git Hub example scene, and assigned that to the SDF Texture game object. Next, on my characters Skinned Mesh Renderer, I added a Mesh to SDF script, and assigned that duplicated texture.
After all of that I'm at a loss as to what the next steps would be. Is there a video on how to do this? If not, could you advise me on what I need to do next please?
Thanks!
Hi,
You're using Unity's GPU SDF textures. These are 3D textures and designed to be sampled from shaders, VFX graph and the like.
When using Obi, you should be using Obi's own SDFs. See the manual: http://obi.virtualmethodstudio.com/manua...ields.html
kind regards,