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Basic SDF implementation for skinned cloth
#1
Hey, so I have a simple character rigged along with a shirt that's also rigged. Each are separate, and both have an animator component with the same animator controller, using the character's avatar for both the character and shirt. When I play the scene the looping walk cycle plays on both skinned meshes correctly. Great.

Both of those are added to a parent game object called NPC. On the NPC game object I have the Obi Solver. on the Skinned Mesh Renderer for the shirt I have Obi SkinnedCloth and Obi Skinned Cloth Renderer. When I play the scene the cloth behaves as expected, with clipping of course since I haven't played around with the settings.

I've installed the Unity Git Hub link for SDF:
https://github.com/Unity-Technologies/co...esh-to-sdf

I created a Game Object called SDF Texture, and assigned the SDF Texture script. I duplicated the SDFTexture-SkinnedMesh texture from the Git Hub example scene, and assigned that to the SDF Texture game object. Next, on my characters Skinned Mesh Renderer, I added a Mesh to SDF script, and assigned that duplicated texture.

After all of that I'm at a loss as to what the next steps would be. Is there a video on how to do this? If not, could you advise me on what I need to do next please? 

Thanks!
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Messages In This Thread
Basic SDF implementation for skinned cloth - by AdamZ101 - 11-11-2024, 04:52 PM