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Help  Garment explodes on Android, but not on Windows
#3
(04-11-2024, 08:49 AM)josemendez Wrote: Hi!

There should be no difference in behavior between platforms, the code being executed is the same (we have no conditional compilation affecting different platforms).

I've tried running some of the test scenes on Android and could spot no obvious differences in behavior either. Given that a fresh project also shows no difference in Android for you, this sounds like a project-specific issue. Would it be possible for you to send your project to support(at)virtualmethodstudio.com so that I can take a closer look to it?

kind regards,

I figured as such. Unfortunately, I can't show the project files as I'm under an NDA.

I did some more testing, and discovered that the issue is related to some code responsible for stitching the fabric together. I haven't yet figured out how exactly that works, but the issue appeared after I upgraded both the Unity Editor (from 2021.3.3f1 to 2022.3.51f1) and Obi Cloth (from 6.5.4 to 7.0.3). So maybe some change was made to the stitching code between those versions.

Thoughts?
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Messages In This Thread
RE: Garment explodes on Android, but not on Windows - by CptnFabulous - 05-11-2024, 08:23 AM