05-11-2024, 05:08 AM
(04-11-2024, 12:46 PM)josemendez Wrote: If your objects don't need to be scaled at runtime, you might be able to just use blueprints with different scale values for the same effect.
Thank you for your response, and I apologize for asking repeated questions as I need further assistance.
Following your suggestion, I created two blueprints with different scales and tried swapping them at runtime.
The scale change was applied correctly, but as shown in the attached image, the hierarchy of the objects gets mixed up when interacting with other objects that have different blueprints applied.
The idea I had in mind was that if the upper garment is loaded initially with a larger scale, the lower garment would fit inside it. Then, when the scale of the upper garment is reduced, it would be hidden under the lower garment.
I tried giving the blueprint of the upper garment a higher category so it would stay outside the lower garment, but as shown in the attached image, the lower garment still intersects with the upper garment.
I need to apply physics so that the upper garment stays on the outside of the lower garment. Do you have any reference materials or suggestions I could try?