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Help  Can I attach particeattachment in script?
#28
(23-10-2024, 03:39 AM)gahyun11 Wrote: I tried both obi 6 and obi 7.
In obi 6, as you can see screenshots, I used original solver setting that we've used and which is different with sample scene. This solver setting works fine except two sided clothing mesh asset(which has inside and outside like obi trench coat mesh). The result is it doesnt fall but arms and collar part's particles jitter too much.

Jitter can be caused by multiple problems. Most often, constraint fighting or concave distance fields.

Make sure your cloth isn't smaller than the body's distance fields, and make sure to use multiple convex distance fields instead of a single concave one. This is also the only way to use distance fields with a deformable object such as a skinned mesh, since SDFs cannot deform.

Keep in mind that SDFs store just the closest distance for each point in space, and this closest point may be different each frame in concave areas which leads to jittering.

(23-10-2024, 03:39 AM)gahyun11 Wrote: In obi 7, I just copied man_trenchcoat solver setting but I used distance field. Using distance field did work fine with trench coat but not with clothing asset that we have. The clothing asset has just disappearing as soon as I play. I tried different clothing asset too, which has only one sided mesh clothing asset, and the  result was same. I editted double sided mesh clothing asset blueprint like your trench coat, and after i figured out it didnt work well(dissapearing) then I just created skiined cloth bluprint newly just it case and still the clothing assets disaapear as soon as I play.

Cloth should not just disappear, I've been unable to reproduce anything like this. Would it be possible to share details about your setup?
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Messages In This Thread
RE: Can I attach particeattachment in script? - by josemendez - 23-10-2024, 09:55 AM