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Help  Can I attach particeattachment in script?
#27
I tried both obi 6 and obi 7.
In obi 6, as you can see screenshots, I used original solver setting that we've used and which is different with sample scene. This solver setting works fine except two sided clothing mesh asset(which has inside and outside like obi trench coat mesh). The result is it doesnt fall but arms and collar part's particles jitter too much.

           



In obi 7, I just copied man_trenchcoat solver setting but I used distance field. Using distance field did work fine with trench coat but not with clothing asset that we have. The clothing asset has just disappearing as soon as I play. I tried different clothing asset too, which has only one sided mesh clothing asset, and the  result was same. I editted double sided mesh clothing asset blueprint like your trench coat, and after i figured out it didnt work well(dissapearing) then I just created skiined cloth bluprint newly just it case and still the clothing assets disaapear as soon as I play.
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RE: Can I attach particeattachment in script? - by gahyun11 - 23-10-2024, 03:39 AM