17-10-2024, 10:55 AM
(This post was last modified: 17-10-2024, 11:00 AM by josemendez.)
(17-10-2024, 10:48 AM)gahyun11 Wrote: Hello. I updated obi to 7 few days ago and now Im dealing with setting particles into groups again so I can set value of any properties of each group's particles that I need.
I just wrote the code below to create groups and I am facing again same issue of messy ui layout after editing particles of blueprint through script.
Code:coat.ClearParticleGroups();
coat.AppendNewParticleGroup("red");
coat.AppendNewParticleGroup("white");
coat.AppendNewParticleGroup("blue");
The current project that I am working is totally diffrent newish project and I didnt edit any obi class sciprt nor library script. Can you tell me how to fix this?
As I just answered in the above post, it is not possible to do what you want. Obi is explicitly designed to disallow this use case. Unity generally also disallows this, except for a handful of asset types.
kind regards,