25-09-2024, 08:58 AM
(13-09-2024, 12:17 PM)josemendez Wrote: Hi,
You can use the blueprint editors' texture import/export tools to create/paint your per-particle data in an external tool. The only prerequisite is for your mesh to be uv unwrapped and for its uvs to have no overlap, since otherwise multiple particles would map to the same location in the texture.
kind regards,
Thank you for your answer.
Applying different blueprints to each object is resolved.
I want to implement it like the sewing function of the blender using the stitcher function you told me,
Is it possible to implement a similar function with a sticher, just like the blender with an edge attached with sewing?