Hi, thank you for your reply, and I'm sorry I didn’t notice any directives about emailing for FluXY—my mistake.
Thank you for your advice. The iterative pressure mode helped a bit, but I still have some problems.
No matter what texture I use for the velocity texture, I cannot make it spread evenly from a point in all directions, like 360 degrees. That’s what I’m trying to achieve, as shown in the reference game link.
I'm overriding rotation, and when I rotate it, the production sometimes stops. It doesn’t seem probable, but that’s how it looks. I’ve tried a few things, but I still can’t resolve it.
Also, it seems like it's hitting some invisible barrier, and I’m not sure why (screenshot is attached). Could the problem be with the mesh, or am I using the package incorrectly?
Sorry to bother you, but if you could provide more details on how to achieve the reference, I would really appreciate it.
Best regards.
Thank you for your advice. The iterative pressure mode helped a bit, but I still have some problems.
No matter what texture I use for the velocity texture, I cannot make it spread evenly from a point in all directions, like 360 degrees. That’s what I’m trying to achieve, as shown in the reference game link.
I'm overriding rotation, and when I rotate it, the production sometimes stops. It doesn’t seem probable, but that’s how it looks. I’ve tried a few things, but I still can’t resolve it.
Also, it seems like it's hitting some invisible barrier, and I’m not sure why (screenshot is attached). Could the problem be with the mesh, or am I using the package incorrectly?
Sorry to bother you, but if you could provide more details on how to achieve the reference, I would really appreciate it.
Best regards.