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Obi with Polyspatial for port to Apple Vision Pro
#2
(Yesterday, 08:24 PM)iwannaplaymore Wrote: I noticed if any of my SkinnedMeshRenderers use Obi Softbody, they do not display in Play mode or when deployed to the Apple Vision Pro device.  Has anyone had any luck getting this to work?

Which render pipeline are you using in Unity?
Also, which Obi version are you using? which solver backend?

Versions 7.0-7.0.2 had no object layer support, so cameras not rendering the default layer would not render softbody meshes. 7.0.3 was released a few days ago which adds layer support. Maybe this is the issue you're facing?

kind regards,
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Messages In This Thread
RE: Obi with Polyspatial for port to Apple Vision Pro - by josemendez - 6 hours ago