20-09-2024, 11:25 AM
(20-09-2024, 07:56 AM)josemendez Wrote: Hi!
We've just added a new synchronization mode called "Synchronous Fixed" (should be publicly available for download at the start of next week), that essentially works the way it worked in Obi 6: start simulation synchronously during FixedUpdate, and complete it before Unity's own physics update takes place. It's less performant than async or sync, but offers tighter integration with rigidbody physics.
You can see details in the manual, at the end of this page "Bolting Obi onto Unity's timestepping":
http://obi.virtualmethodstudio.com/manua...eloop.html
kind regards
Thanks, looking forward to it