12-09-2024, 09:58 AM
(This post was last modified: 12-09-2024, 09:59 AM by josemendez.)
(12-09-2024, 09:20 AM)gahyun11 Wrote: Hello! thank you for your reply. I understood the part that you saying the particle attachment component wont work cause there's no blueprint particle group at all.
Attachments simply won't work without a particle group: you can't attach point A to point B if you don't have point B.
(12-09-2024, 09:20 AM)gahyun11 Wrote: But I cannot understand why there's a difference between adding particle attachment into cloth gameobject through inspector, and just cloth gameobject.
There's no difference at all, but I don't understand how the attachment can possibly work when added trough the inspector if there's no particle groups defined for the cloth. Can you share a screenshot of the attachment component in the inspector? Does it show a group name in the "particle group" dropdown?
kind regards,