05-09-2024, 04:47 AM
(03-09-2024, 09:04 AM)josemendez Wrote: Hi,Hi. Considering your advice, I edit my code from max depth=7 to max depth=6. It still shows good quality as much as distance field with max depth 7. And about particle attachment, I'm trying to set particle group from none to dynamic in obi particle attachment of clothes asset, but I cant find how to do this in script. Can you teach me?
The current implementation of ObiDistanceField.Generate() cannot be made any faster. To get any significant performance improvement would require rewriting it from scratch, possibly using a multithreaded method or a GPU implementation. This is not high priority in our roadmap, as distance field generation is primarily used in the editor in most cases.
kind regards,