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Help  Is there any way to fix cloth on specific point?
#4
(03-09-2024, 08:55 AM)gahyun11 Wrote:  
Thank you for explanation! And, can I ask you one more thing? We currently have to generate obi distance field in every 1st time the player starts to play via scripts. But obidistancefield.generate() is pretty slow with the condtion that we set - max depth =7, max error =(1e-05). I know this is pretty picky and heavy to any platform to generate distance field , but we do really need this condition for this project. Is there any way to make this generate coroutine more faster?

Hi,

The current implementation of ObiDistanceField.Generate() cannot be made any faster. To get any significant performance improvement would require rewriting it from scratch, possibly using a multithreaded method or a GPU implementation. This is not high priority in our roadmap, as distance field generation is primarily used in the editor in most cases.

kind regards,
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Messages In This Thread
RE: Is there any way to fix cloth on specific point? - by josemendez - 03-09-2024, 09:04 AM