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Help  Obi7 | Fluid collision with skinned mesh
#11
(02-09-2024, 10:01 AM)josemendez Wrote: It can, but not in realtime. Building an adaptive SDF is a very expensive operation.

Thanks a lot. "Runtime but not realtime" is exactly a solution I'm looking for. I'm ok with spending some time on character creation process to create an sdf for a freshly generated character to use it later for a simulation.
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Messages In This Thread
RE: Obi7 | Fluid collision with skinned mesh - by sam3dx - 03-09-2024, 12:56 AM