Hi Jose,
I'm finding that softbodies intersect and get stuck inside each other incredibly easily. In the video example, I have pretty much a standard ball from the ball pool scene and a larger hemisphere softbody. When I jump the ball onto the hemisphere, with very little forces involved other than gravity, the ball gets stuck in the larger object and sucked in.
I've tried enabling surface collisions but that makes it get stuck much quicker (and disables collisions with the static ground for some reason). I'm on Obi 6 still, I've not been able to get Obi 7 working yet.
Should softbody-softbody collisions be this unstable, or is there something I can do to improve them?
Video link: https://drive.google.com/file/d/1AHhu00a...sp=sharing
Thanks,
Matthew
I'm finding that softbodies intersect and get stuck inside each other incredibly easily. In the video example, I have pretty much a standard ball from the ball pool scene and a larger hemisphere softbody. When I jump the ball onto the hemisphere, with very little forces involved other than gravity, the ball gets stuck in the larger object and sucked in.
I've tried enabling surface collisions but that makes it get stuck much quicker (and disables collisions with the static ground for some reason). I'm on Obi 6 still, I've not been able to get Obi 7 working yet.
Should softbody-softbody collisions be this unstable, or is there something I can do to improve them?
Video link: https://drive.google.com/file/d/1AHhu00a...sp=sharing
Thanks,
Matthew