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Help  Obi7 | Fluid collision with skinned mesh
#9
(30-08-2024, 07:40 AM)josemendez Wrote: you may be able to have pre-generated distance fields that are simply scaled to follow the blend shape deformation, or may need to write a script that generates the colliders entirely at runtime after the final body shape has been decided.

kind regards,

Thanks a lot for your input! I'm using the runtime colliders creation currently and I'm not happy with the level of precision they provide. Because I'm using a lot of blendshapes that changing the shape drastically and multiple combination of those belndshapes didn't allow me to pre-generate anything. By any chance, can OBI generate SDF on runtime? Or maybe I can I use some third party tools to generate distance fields that can be used by OBI?
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RE: Obi7 | Fluid collision with skinned mesh - by sam3dx - 30-08-2024, 11:34 PM