Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Help  Chain Renderer with Burst can not use Point Light
#6
(27-08-2024, 10:43 AM)josemendez Wrote: Hi,

Could you try disabling aerodynamic constraints on the ObiRope component? I know it sounds unrelated, but we recently patched a bug that caused ropes to disappear in the GPU backend when having aerodynamic constraints enabled and rope elements of length zero. This is patched in the latest available version (7.0.2).

If that doesn't fix it, would it be possible for you to share more details about this (Unity version, graphics API, etc)? Just tried using the ProceduralInstancing shader and it works fine for us.

kind regards,
Oops!
It seems that a script in my game was disabling the solver on its own. I fixed the script and it now displays correctly.

Sorry for the trouble.
Reply


Messages In This Thread
RE: Chain Renderer with Burst can not use Point Light - by asimofu_ok - 27-08-2024, 11:09 AM