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Help  Chain Renderer with Burst can not use Point Light
#4
Excuse me, this may be a bug.

I drew an ObiRope using the sample ProceduralInstanced shader in GPU mode, but when I enter playback mode, the rope is drawn for a moment and then disappears immediately after.
I wrote my own shader that uses UnityIndirect.cginc and it disappeared just as quickly.

The game I am working on now uses custom lighting and I cannot change the rendering or pipeline now.
The only way to use ObiRopeĀ is to use GPU mode. What should I do?
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Messages In This Thread
RE: Chain Renderer with Burst can not use Point Light - by asimofu_ok - 27-08-2024, 10:35 AM