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Bug / Crash  (7.0) Compute backend seems to freeze the whole Unity editor occassionally
#13
(26-08-2024, 08:36 PM)josemendez Wrote: Hi Ben,

Which version of ObiRope are you using? we pushed an update just a few days ago which fixes a pretty hard to reproduce crash in the compute backend when using aerodynamic constraints (which are enabled by default on all ropes).

In case you're already using the latest version (7.0.2) could you share the project/scene that reproduces this issue, by sending it to support(at)virtualmethodstudio.com? simply having multiple ropes with cursors changing their length at runtime seems to work fine for us (ie. the "FreightLift" sample scene uses 4 ropes with a cursor each).



That will increase the length of the ropes by 3 meters - keep that in mind in case you're calling this every frame!

kind regards,
 I was on 7.0.1, thank you for mentioning that 7.0.2 was available! That seems to have fixed all of my D11 issues! I am loving the new levels of performance possible with the compute background, I'm using obi for the visuals and filo in the background to run all of the physics and it's all working amazingly!
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Messages In This Thread
RE: (7.0) Compute backend seems to freeze the whole Unity editor occassionally - by Ben_bionic - 27-08-2024, 01:04 AM