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Help  Chain Renderer with Burst can not use Point Light
#1
I updated to Obi 7 and Chain Renderer no longer accepts forward_add passes for Point Light, Spot Light, etc.
The render is built-in and the Solver is Burst.

There seems to be a problem with Graphics.RenderMeshInstanced() used in BurstChainRopeRenderSystem.cs but I don't know what to do.
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Chain Renderer with Burst can not use Point Light - by asimofu_ok - 22-08-2024, 08:11 AM