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Help  Rope saving and restore by Json
#19
(17-08-2024, 10:37 AM)tapLucas Wrote: Yes, due to the limitations of WEBGL, it doesn't support Burst and multithreading. In any case, I will look for new solutions. You are the best development consultant, and I am very grateful for your help!   Guiño Gran sonrisa

Thanks! It’s my pleasure to help developers like yourself Sonrisa

I was thinking that maybe Obi7 would help since it has a fully GPU, compute shader-based backend. However it turns out compute shaders aren’t supoorted in WebGL either. :/

Other similar assets I know of (Rope Toolkit/Minikit) are also based on Burst, so they’ll have the same limitation.

Off the top of my head, your best bet is to use either Unity’s articulated bodies or rigidbodies+joints, and develop a custom system based around them. It’s certainly a time investment, but has the best chance to work reasonably well in WebGL imho.

Best of luck with your project,

Kind regards
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Messages In This Thread
Rope saving and restore by Json - by tapLucas - 22-06-2024, 03:32 PM
RE: Rope saving and restore by Json - by tapLucas - 22-06-2024, 06:37 PM
RE: Rope saving and restore by Json - by tapLucas - 25-06-2024, 09:02 AM
RE: Rope saving and restore by Json - by tapLucas - 25-06-2024, 09:31 AM
RE: Rope saving and restore by Json - by tapLucas - 25-06-2024, 09:55 AM
RE: Rope saving and restore by Json - by tapLucas - 25-06-2024, 10:26 AM
RE: Rope saving and restore by Json - by tapLucas - 27-06-2024, 11:54 AM
RE: Rope saving and restore by Json - by tapLucas - 27-06-2024, 12:59 PM
RE: Rope saving and restore by Json - by tapLucas - 11-07-2024, 07:21 AM
RE: Rope saving and restore by Json - by tapLucas - 17-08-2024, 09:02 AM
RE: Rope saving and restore by Json - by tapLucas - 17-08-2024, 10:37 AM
RE: Rope saving and restore by Json - by josemendez - 17-08-2024, 10:46 AM
RE: Rope saving and restore by Json - by tapLucas - 17-08-2024, 11:10 AM