15-08-2024, 08:18 AM
I've started a feedback thread in the Unity forums regarding this issue:
https://discussions.unity.com/t/graphics...ur/1503731
Hopefully they will address this to improve the robustness of Graphics.RenderMesh.
We will include the aforementioned workaround of passing the same transform twice in the next version of Obi, which will be released shortly.
Thanks for bringing this to our attention!
https://discussions.unity.com/t/graphics...ur/1503731
Hopefully they will address this to improve the robustness of Graphics.RenderMesh.
We will include the aforementioned workaround of passing the same transform twice in the next version of Obi, which will be released shortly.
Thanks for bringing this to our attention!