07-08-2024, 11:23 AM
(This post was last modified: 07-08-2024, 11:24 AM by josemendez.)
(07-08-2024, 10:59 AM)vrtraining Wrote: I tried it but its very hard to reproduce in editor, its happening in VR because of low performance may be as compare to a powerful Unity editor on system.
If this is a performance thing, you could just cap the framerate in editor or increase the physics timestep? Sounds like the rigidbodies are being updated several times (and falling) before the rope has a chance to.
Are these attachments created in-editor, or procedurally in some way?
In any case, sharing the project will allow me to take a deeper look and identify potential issues easier (even if the actual problem doesn't happen in editor).
(07-08-2024, 10:59 AM)vrtraining Wrote: But is there any way to detect and stick it back to its point?
You could just force the position of the particle to be a specific one, instead of relying on the attachment picking it up upon being enabled. There's sample code for this in the manual:
http://obi.virtualmethodstudio.com/manua...ments.html